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      Forum Rules

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.
      The rules of this forum have been last edited November 24, 2015.   Section I: Posting Guidelines   §1 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §2 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof) etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §3 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §4 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted.   §5 Language, Free Speech & Respect
      This community can only work if we all respect each other - while we will not strictly moderate every little swear that occurs, the Squad Moderation Team will moderate any spiteful / aggressive behaviour, even if it is not expressed with explicit language. As a privately hosted web forum, there is no guaranteed “right for free speech”, especially not when it would impact other users negatively. The moderation reserves the right to remove rants and unsuitable content at any time.   §6 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §7 Attitude towards Squad, the Team and other Users
      As per §5, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team, towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive or offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §8 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   Section II: Forum Signatures   §1 Signature Dimensions
      To avoid clutter, please make sure your signature (if you choose to have one) does not exceed the following size limit: 350x150 pixels. Your signature may consist of images, user bars and text elements, as long as the total size does not exceed 550 x 200 pixels. A small tolerance will be given, but any signature larger than the limit may at any time be deleted without prior warning. If you are not sure whether your signature is acceptable, please PM a moderator.   §2 Signature Content
      All rules of section 1 fully apply to your signature. We will remove signatures or parts of signatures without notice if they violate the forum rules, and infractions may be given.   §3 Animated Signatures
      Please refrain from using animated .gifs as signatures, they distract and clutter the forum.   Section III: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.
    • -Steve-

      On Site Selling and Trading of Items

      We are fine with allowing members to post their gaming stuff you need to sell in the "Discussions - Off Topic" as long as it doesn't get out of hand.
      All transactions are between the members involved and OWI will not be involved nor get involved in any dealings. All negotiations are to be done in the privacy of PM's between the parties involved. Only computer hardware is allowed. Software and any non computer items will be removed and the poster warned. No commercial activities will be allowed. Only personally owned items can be listed.
      When the item(s) are no longer available either because they have been withdrawn or sold the thread must be terminated. This should be done by the OP so as to inform the membership that the item(s) are gone.   Abuse in any shape or form will be dealt with quickly and could include punishment right up to being banned from the site.   We reserve the right to terminate this allowance at any time and to modify the rules at any time.   Thank you
    • -Steve-
    • -Steve-

      The Official Squad User Manual

      Please take the time to read "The Official Squad User Manual".   This is a excellent primer for those new to the game and it will answer most of your questions about the game and the gameplay!


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About Zeno965

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  1. Great thread.
  2. The Map v2 This shows the possible attackroutes between the zones, also made it so that there is a buffer of neutral zones between each cell, making it easier for different flanking options and makes it harder to spawncamp. Also revised the number of cells from 6 to 4, letting each cell consist of 17 members on a full server and bluefor 32 for bluefor. Im also looking into the possibility to increase playercount for this gamemode to 110 or 120 for a more intense combat experience. Remember also that Spawnzones are not cappable and does not count as a zone, but it will feature a spawnprotection similar to the current AAS mainbase shield. When a Cell looses all zones, they are disbanded.
  3. if anyone want to play some, add me on steam :D username: Zeno
  4. yea saw that :D playing alot of GSM and ROBz mod lately
  5. @Poverty Yea, im considering a way to make the reinforcement zone out of bounds (like the current mainbase in AAS works) unless the enemy have captured a zone that is adjacent to the reinforcement zone. That way squads can still flank around and do behind the lines stuff, but the cannot effectivly spawncamp Also, remember that the cells cannot make FOBs inside enemy terretory, only rallypoints. So its relativly easy to mop up infiltrators.
  6. pretty much like this ;) We already have alot of people working on making mapd for squad, so if you want to learn any modding/mapping, feel free to join us in the Community modding Discord (link in my signature)
  7. Do anyone have some Constructive feedback regarding possible problems that can arise? my biggest concern atm is that there will be too few players per Cell to effectivly defend and attack zones
  8. Sounds pretty self-caused if you managed to damage your hearing by playing a videogame.. didnt you think of turning it down when it started to become painfully loud?..
  9. I might consider making this into an add-on or include it as a seperate mod if there is enough interrest and i get more knowledge in blueprint :)
  10. hopefully it will be some way to explain it simple enough for most people to understand, but for the most part its only the leaders that really need to understand the gamemode, as the normal soldiers only need to follow orders
  11. Tickets The ticketsystem will be familiar to that of insurgency, where the Bluefor team will have an finite ammount of tickets, while the insurgent cells will have an infinite ammount of tickets. The bluefor team must conserve their tickets, but will also be able to gain x ammount of tickets by taking out Cells completely. (read cell destruction). This way, there is a strong incentive for the bluefor to also go on the offensive. Income The factions will have 2 ways of getting more income, either by capturing enemy resource zones, or alternativly, kill or destroy enemy soldiers and assets. That way it will be more balanced towards the actuall performance of the soldiers. As an Cell that is being attacked by an bigger force, can aquire more income by setting up good defences and defeating enemies, even if they are down to very few resource zones, enableing them to quickly counterattack if they are not completely overrun and destroyed.
  12. Its not unrealistc, we used to smack that thing so hard, not a problem :P
  13. So its a mediocre Day of defeat clone? no thanks.
  14. What Igno said, we would love to have you drop by the Modding hub! we can help you with any questions about the game and modding that you have. also, its easy to get direct feedback there either from other professionals or the devs themselves :) https://discord.gg/0jXt1Y2dpl8v3TAl
  15. Make one for modder and one for Armor/CAS whore :D