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The rules of this forum have been last edited November 24, 2015. Section I: Posting Guidelines §1 Language & Legibility
Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs. §2 Illegal Topics
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If there is doubt, the Moderation Team can decide whether a topic is considered illegal. §3 Forum structure & Search
Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense. §4 Thread Titles
Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. §5 Language, Free Speech & Respect
This community can only work if we all respect each other - while we will not strictly moderate every little swear that occurs, the Squad Moderation Team will moderate any spiteful / aggressive behaviour, even if it is not expressed with explicit language. As a privately hosted web forum, there is no guaranteed “right for free speech”, especially not when it would impact other users negatively. The moderation reserves the right to remove rants and unsuitable content at any time. §6 Images in posts
When posting images, mind the following restrictions:
.gifs will be allowed and may be removed by Staff if deemed necessary.
Maximum size for images is 1280x1024.
Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge. §7 Attitude towards Squad, the Team and other Users
As per §5, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team, towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive or offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest. §8 The use of BBCode
It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings. Section II: Forum Signatures §1 Signature Dimensions
To avoid clutter, please make sure your signature (if you choose to have one) does not exceed the following size limit: 350x150 pixels. Your signature may consist of images, user bars and text elements, as long as the total size does not exceed 550 x 200 pixels. A small tolerance will be given, but any signature larger than the limit may at any time be deleted without prior warning. If you are not sure whether your signature is acceptable, please PM a moderator. §2 Signature Content
All rules of section 1 fully apply to your signature. We will remove signatures or parts of signatures without notice if they violate the forum rules, and infractions may be given. §3 Animated Signatures
Please refrain from using animated .gifs as signatures, they distract and clutter the forum. Section III: Reporting & Moderation §1 Reporting Posts
There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules. §3 Respect Squad Team members and Moderators
Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.
We are fine with allowing members to post their gaming stuff you need to sell in the "Discussions - Off Topic" as long as it doesn't get out of hand.
All transactions are between the members involved and OWI will not be involved nor get involved in any dealings. All negotiations are to be done in the privacy of PM's between the parties involved. Only computer hardware is allowed. Software and any non computer items will be removed and the poster warned. No commercial activities will be allowed. Only personally owned items can be listed.
When the item(s) are no longer available either because they have been withdrawn or sold the thread must be terminated. This should be done by the OP so as to inform the membership that the item(s) are gone. Abuse in any shape or form will be dealt with quickly and could include punishment right up to being banned from the site. We reserve the right to terminate this allowance at any time and to modify the rules at any time. Thank you
Please take the time to read "The Official Squad User Manual". This is a excellent primer for those new to the game and it will answer most of your questions about the game and the gameplay!
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I have created a Imgur Ablum which has all of the flags updated each time i create a new one. I also have re-sized all of the flag logos ive done, you can find the re-sized image in the link below or have a look through these pages =] ---- BEFORE MAKING A REQUEST, PLEASE CHECK THE LIST FIRST! THANKS! Imgur Album: http://imgur.com/a/4R0mS SQUAD WORLDWIDE Flag Index: ALGERIAARGENTINA 1 | ARGENTINA 2AUSTRALIA 1 | AUSTRALIA 2 | AUSTRALIA 3 | AUSTRALIA BOXING KANGAROOAUSTRIA 1 | AUSTRIA 2BALKANSBELGIUMBRAZILCANADA 1 | CANADA 2CHILECHINACOSTA RICACROATIACZECH REPUBLICDENMARKDOMINICAN REPUBLIC 1 | DOMINICAN REPUBLIC 2ENGLAND 1 | ENGLAND 2 | ENGLAND 3ESTONIAFINLAND 1 | FINLAND 2 | FINLAND 3 | FINLAND 4FRANCEGERMANY 1 | GERMANY 2HUNGARYINDIAINDONESIA 1 | INDONESIA 2IRAQIRELANDISRAELITALYJAPANLEBANONMALAYSIAMEXICOMOLDOVAMONTENEGRONEPAL 1 | NEPAL 2NETHERLANDSNEW ZEALAND | NEW ZEALAND ALL BLACKSNORWAYPAKISTANPALESTINEPOLANDPORTUGALPUERTO RICORUSSIASCOTLAND | SAINT ANDREWS CROSSSERBIA 1 | SERBIA 2SINGAPORESLOVAKIASLOVENIASOUTH AFRICASOUTH KOREASOUTH VIETNAMSWEDENSWITZERLANDSYRIATHAILANDTRIPOLITURKEYUKRAINEUNITED ARAB EMIRATESUNITED KINGDOM 1 | UNITED KINGDOM 2 | UNITED KINGDOM 3 | R.E.M.E.UNITED STATES 1 | UNITED STATES 2 | UNITED STATES 3 | UNITED STATES 4 | TEXAS | TENNESSEE | BETSY ROSS | BONNIE BLUEURUGUAYWALES UNITED NATIONSEUROPEAN UNIONNATO Camo Index:FLECKTARN (WOODLAND) | FLECKTARN (DESERT)CADPATMARPAT (DESERT) | MARPAT (WOODLAND) | MULTICAM | UCP | ABU | NWUAUSCAMRUSSIAN FLORASNOOPDOGGPAT [ironxbay was here <3]
If you don't build fob, no supply, with having no supply means you will run out of munitions. Odds being that your lose your squad 9tkts + because very few have the patience to wait for revives. Other Squads get upset if you withdraw to resupply, most thinking dying holding the flag is the only option. The drip feeding from 100m away doesn't work. Doesn't take a genius to figure out fob position with troops running from it. Example Played last night we were attacked then defending storage, people didn't have ammo and medics calling they where out of bandages. Couldn't put down fob for another placed fob stopped it. So I made decision, smoke out and withdraw and move the fob, and ream. To launch a second attack. We withdrew. We put down couple of sand bags and ammo box to hold a ridge while we moved the fob east. While moving back a troll starts with our don't know what your doing in chat, and storage gets taken. Then a friendly team kills half the squad, nice. Not. End my game because of a fatal error with this patch. (Shame had been good match). We wouldn't have had to move if we had supply, doesn't need to be super fob. Supply means you have more chance to function. Fighting to the death like it's the Alamo is only needed on the last home flag. This attitude that it's insane to put a fob on a flag doesn't hold water if your defending the flag. Your ability to put down fire needs ammo, healing needs ammo. SL fuel your side. Even placing resource and then removing when done.
So i just had this idea while taking a dump, and those are always the best right? It goes in the same direction as the emergent objectives recently suggested by Valmont, just not as far, it's still about capping flags. First of all, to illustrate the idea, admire my leet paint skills: For those of you who don't know PR, this is how the current AAS(Advance And Secure)v4 system works: There are different flag routes for each layer of a map, in my example called Alpha, Bravo and Charlie. At the start of a round the server picks one of those at random and that' where the fight will be. Before that we had AASv3 which had more randomness: The server would pick one flag at random from each group denoted by numbers in my example. This would turn out a bit weird sometimes, for example the route could be, from BLUFORs perspective: first cap 1Charlie, then 2Alpha, then 3Charlie. This could generate very large distances between successive objectives which made the gameplay a bit incoherent at times, and so it was replaced by AASv4. My idea now is this: 1. Let the players decide which objectives they want to go for. 2. Let that decision influence the next objectve, or rather the next set of objectives to choose from. 3. Don't let the teams see what the opponents have chosen and capped until they "meet in the middle", i.e. common objectives emerge, which one team has to attack and the other is defending. So for example Blufor would choose to secure 1Alpha first, which when completed gives them the choice to go for 2Alpha or 2Bravo next, but not 2Charlie because it's too far away. The next objective after that would probably be dependent on what Opfor have been up to in the meantime. I haven't fleshed this idea out fully yet; there are several possibilities of what could happen next: Say that Opfor has been going for 3Bravo, but Blufor was faster to secure 1Alpha. This means that Opfor can't choose 2Charlie any more, and by now everyone knows what the opponent was up to. Now the question is what flag in the middle will be fought over next, which team gets to decide that? We could leave both possibilities, i.e. 2Alpha and 2Bravo in the example, open for both teams, and select whichever is secured first by a team, automatically invalidating the other one. Or, say Opfor secures 2Bravo quickly but despite being in the same group of objectives, they both remain in play, and the attack/defend battle emerges may emerge between them. Another question is who on a team gets to actually make the decisions? This would probably need a commander role, but it doesn't have to be just a click on the map, ordering "We're going for that one!". Rather, you could also have different parts of the team try to achieve multiple possible objectives at once and when one or more of them has been achieved, i.e. flag(s) capped, the CO decides to commit to one of them, opening up the next set of objectives. Since you can't see what objectives the opposing team has committed to (until the strings of flags somehow meets in the middle), rushing one of their first objectives seems pointless. There is the possibility for new kinds of strategies though: Lets say, referring to the picture again, that Blufor rather want the fight to happen on the northwestern half of the map. They have faster choppers or whatever and insert into 3Charlie and hold off Opfor before they can secure it, in order to block that part of the sequence of objectives. Now Opfor has to make a choice: Let's say another Opfor Squad has secured 3Alpha. Now their CO can decide to commit to that route, giving Blufor the fight in the Area they wanted. Or, he can not commit yet and order more troops to help attack and secure 3Charlie. ...which leads me to another idea on the fly: Areas that have been secured but not committed to (either by CO or the mechanic of meeting in the middle) turn "neutral" again when there are no more troops present. Again in the example, Opfor could decide to abandon 3Alpha, or to leave the troops there but don't commit to the objective yet, just in case they can't flush out Blufor at 3Charlie. So, that's it, feel free to build upon it or take it apart.